Quantcast
Channel: Answers by "team_eden"
Browsing all 60 articles
Browse latest View live

Answer by team_eden

On the same subject when you instantiate the clone, set the name of the clone to the name of the referenced GameObject, and simply add the number of your array loop, or keep track of your...

View Article



Answer by team_eden

Try to simulate the combined effect on one physic material? You can also script your player to act a certain way when it hits the terrain with a terrain tag, and modify your movement accordingly....

View Article

Answer by team_eden

It is possible the errors in the files are so bad they are crashing the pre-complier, which would otherwise be spitting out more useful errors. Try fixing up some of the loose code, or starting a new...

View Article

Answer by team_eden

Please post your solutions as an actual answer so others can reference this in the search indexes. Thank you ------------------------------------------ In the Unity 'Color' struct, values for r, g, b,...

View Article

Answer by team_eden

Your answer May be found here: http://answers.unity3d.com/questions/486356/why-do-i-get-nan-values-in-this-code.html

View Article


Answer by team_eden

Alternatively you can turn off the object's mesh renderer, and collider, until the particle cycle finishes; then, destroy the object. -TE

View Article

Answer by team_eden

var texturesIn: Texture2D[] =new Texture2D [15]; var textureInSplats:SplatPrototype[] =new SplatPrototype[1]; function changeTexture(inTexture:int) { textureInSplats[0] = new SplatPrototype();...

View Article

Answer by team_eden

TreeInstance contains a variable called 'lightmap' which is a type Color. Set this to something like Color(0.5,0.5,0.5,1.0); Works now. And this answer trumps all others I have found up til now. My...

View Article


Answer by team_eden

I am having the same problem. When trees get to close to the camera field of view, they suddenly disappear when the trunk of the tree gets out of view. All of a sudden, the leaves disappear, just...

View Article


Answer by team_eden

Use the new UI system, and use a slider with stretching anchors. In fact, as I can probably tell your trying to make some sort of HP style menu bar here, just set the colors/widths, and your set!...

View Article

Answer by team_eden

Because I'm trying to stay in a good mood today. And also, more people should post in JAVA! This script allows you to set both a click, and double right click, while differentiating if the left was...

View Article

Answer by team_eden

> var lastDirY:float=transform.eulerAngles.y;>> if(inputZ == 0 || inputX == 0) { > transform.rotation.y=lastDirY; } Cheers!

View Article

Answer by team_eden

then the position of your game object is reaching behind the cube? you need to set an anchor for your ray which is not part of your main object, as it apparently reaches farther away than the position...

View Article


Answer by team_eden

You need to go into Unity>Edit>Project Settings>Quality and increase your "Pixel Light Count" to something like 100. Good luck

View Article

Answer by team_eden

First you will need a 2nd image of the same size/resolution as a dummy image. Dummy image is the one that will be on your level floor. Now, the box that you show representing Where to color in, you...

View Article


Answer by team_eden

Attach this to your cube. Also reference http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html function Awake () {DontDestroyOnLoad (transform.gameObject); }

View Article

Answer by team_eden

Unity has native libraries that must be included to function on your platform. Is one possible reason. GL

View Article


Answer by team_eden

Add to your Canvas a component type Canvas Renderer, and set the resolution manually. This will scale the way you describe when done properly. You need to reference the unity docs regarding UI.Canvas...

View Article

Answer by team_eden

There are assets in unity available for free such as 'Prototyping' which allow you to create simple shapes inside the editor. I suggest using this fashion, until you are satisfied, then start making...

View Article

Answer by team_eden

This is not your fault, the server is simply confused by so many requests from the same ip address. I can verify this by connecting to the asset store from a different device at the same time...

View Article
Browsing all 60 articles
Browse latest View live




Latest Images