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Answer by team_eden

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TreeInstance contains a variable called 'lightmap' which is a type Color. Set this to something like Color(0.5,0.5,0.5,1.0); Works now. And this answer trumps all others I have found up til now. My terrain trees are also generated by code, this was all I needed. function genTrees() { for (var c=0; c<4; c++) { var tempTreeInstances:TreeInstance[] = new TreeInstance[100]; var tempTerrain:Terrain =grid[c].GetComponent(Terrain); for(var d=0; d

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